Portfolio

Welcome to the Portfolio!
I've been updating this page over the past few years, adding little things here and there when iv had the time, just now (11/2019), I decided to finally update it again, but also add some more detail, such as video links, or project dates when available.

Hopefully this will make this page a little more entertaining to look through :)
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"Weed Farming sim?" 2018-2019
Weird scifi tower defence / farming game concept revisited again after about a year's heiatus,
you can sorta see where the changes have gone in the more recent one, and im pretty fond of it.
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"Driving game / zombie driving game" 2017-2019
first bunch of pics here were put together for a conceptual 'euro truck sim' sorta thing, put together a bunch of road models, buildings, and a few vehicle models

I put together a little bus driving video for your enjoyment

the sedan car model was very heavily redesigned from an earlier version, from a zombie driving game thing back in 2017, you can also see a 'reimagination' of the original art just above the original.

heres some footage of the original project in particular:
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"Project: Dragon Rising" 2019
This latest project is inspired from the Tropico games, and Advanced Wars
not much to say at the moment since its so early in development.
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"Various map games" 2019
So this is undoubtedly based on the various paradox games, among other things such as pandemic, and pretty much any strategy game that uses a world map, while the map is far from perfect, i was extremely happy with my results regardless, seeing that it took me a solid week to get all the countries and borders mapped, then a few weeks following working on states and the likes (even now, I've only finished european states, america, mexico, canada, and australia)

The original purpose of this world map was for a geological guessing game where you have to guess the names of countries, so that your little cartoon trump can send a nuke their way, to prevent them from firing first (because this is how nuclear war works apparently.)

Anyway, since then this map has been used in various concepts, and il try to link them together here.
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"Napoleonic RTS game" 2019
This s my first run trying my luck at UI, its not particularly good, but i suppose it does the job for what it is ( a concept)

this project is supposed to be broadly based on Advanced wars 
(if it were real time, and napoleonic age)

I quite like the art for this one, but will have to see if it pans out.
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"2D Space RPG Sandbox thing" 2018-2019
Wanted to combine something like Bad piggies (angry birds spin-off), and star control 2, where you could design your own ship, and explore, kill shit, and upgrade your ship

but it turned out the actual tile system was way more ambitious than we expected, so we tried having the ships be premade, but that left us with a bigger hole to fill : what do we do?

in the end we dropped it due to insufficient planning, the idea is solid enough, but we dont know where to go from there; in anycase, first 2D art put up here

Have a few little video concept links you can check out here

animation preview

Large ship flight concept:

(my personal favorite video)
Interstellar flight concept

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"TopDown characters?" 2018
Suppose these suited fellows are meant to be for a top down game
but i don't know, depends...
as you can see, i recycled the guns from the loli concept, just cuz i can :P
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"Loli WW2 Game" 2018
not even entirely sure what this is,
but it's fun.
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"Random strategy game concept" 2017-2018
just a concept inspired by Europa Universalis, Hearts of Iron, Civilization and the likes,
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"RPG Project Concepts" 2017-2019
Various RPG concepts I've pitched over the years, some new, some old, some mega old.
the top stuff is just a weird concept with a tiny knight character trying to navigate a giant wolrd.
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Project : XENODRIVE 2016-2018
Regrettably what id concider an old, and dead project, but also my pride and joy back in the day,
i was never a huge fan of racing games, but i was really happy how this game was looking,
unfortunatly we were too short handed, and i had no idea how to make good levels outside of them looking kinda cool.

In the end, i had a lot of fun designing it with my old team, and the music composed for it was possibily my favorite part, next to the fast paced racing and bright colours.

It was always a bit of a Sonic mixed with F-zero, both in terms of style, and music,
I hope you enjoy what little we finished in the playable demo below:

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Misc Assets
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Annnnnnd thats it for now, thanks for checking them all out!
Of course i have plenty more history, but this should give you all a good idea :)

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